![]() You will need to impress them or wage war on them to benefit from their resources and R&D. New Jericho wants the military solution, burning the mutants colonial marines style Synedrion seeks a scientific, balanced approach (they have laser weapons to back that approach) Disciples of Any wants engineered evolution of humanity and the ability to counter the Pandorans with the mutations of their own. Chief among them is the need to balance between three factions of the survivors, each with its unique vision of the future world free of the Pandoravirus. ![]() Like every proper PDS game, Phoenix Point is a non-linear affair that offers the player great freedom in chasing those goals. Phoenix organization, initially a weak force consisting of few combat operatives and one poorly equipped base of operations (Phoenix Point), will need to rise to the occasion, expand its offensive and R&D capabilities, rally the surviving population of Earth, and get to the bottom of the alien threat. You might wonder what the heck is a planetary defense simulator? Consensus defines it as a game with strategic and tactical components in which a small clandestine agency defends the world from the global alien threat. Let us get back to the basics for a while. The game has a very vocal, very engaged community that actively participated in improving the game, and the result is not shabby at all. The Year One edition includes all previously released content for the game: 3 DLC Packs (Blood & Titanium DLC, Legacy of the Ancients DLC, and the Living Weapons Pack) and a plethora of updates, upgrades, fixes, and new content suggested by players. ![]() Twelve months later, we got Year One Edition, offered for half the original price, and finally made available on Steam. Being the old school gentlemen, Julian put everything else on standby and set his sights on fixing the game and restoring his clan’s honor. It was widely perceived as a letdown to the legion of fans that funded the game on Kickstarter, myself being one of those mildly disappointed people. Julian Gollop and his team from Snapshot Games made a rather rough Epic store exclusive game that lacked balance, polish, and proper direction. (or UFO: Enemy Unknown as it was called in Europe). Integrating the core ethos of X-COM while updating the visuals, technology, and systems to modern standards has made Phoenix Point best-in-class.This is the basic synopsis for Phoenix Point, a planetary defense simulator made by the author of the original X-COM: Enemy Unknown from 1994.
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